Hoi4 Garrison Template
Hoi4 Garrison Template - However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. How strong your industry is and what techs you have developed. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. So one template will work, each state will use as much of it as they need to get their suppression needs met. A garrison division that costs only 5 army xp, use this in most of your games.
Initially, a cav division without any support companies is ideal. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template. The state will use a portion of the garrison template to meet suppression requirements. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) improving the mp with research would boost this more, but research time is quite precious for such things.
I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. The state will use a portion of the garrison template to meet suppression requirements. In term of template there's 2 options. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of.
Later on, when playing a major with plenty of mils, i change it to light tanks. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. This template serves to perform naval invasion with strong breakthrough. So one template will work, each state will use as much of it as they.
However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. In term of template there's 2 options. Initially, a cav division without any support companies.
Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. A garrison division that costs only 5 army xp, use this in most of your games. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. Expensive on the industry side, but require little manpower..
Anti air is alsona good tool as it only requires steel for increased piercing and hard attack. Light tank has also the benefit of hardness, basically reducing your loss from resistance by 80%. Cheap industry wise, but manpower heavy. Later on, when playing a major with plenty of mils, i change it to light tanks. The best effect is achieved.
Hoi4 Garrison Template - I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Expensive on the industry side, but require little manpower. If you already have a cav template that meets the need, use it. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. So one template will work, each state will use as much of it as they need to get their suppression needs met.
If you already have a cav template that meets the need, use it. How strong your industry is and what techs you have developed. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. That depends on a few things. It can also be used to advance across rivers.
Additionally At 65% Hardness You Cut Your Losses To ~1/3Rd Of What A Cavalry Template Would Take.
A garrison division that costs only 5 army xp, use this in most of your games. It can also be used to advance across rivers. Initially, a cav division without any support companies is ideal. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost.
The Best Effect Is Achieved Once You Have A Full Division (25 Bataillon) With A Suppression Of 75 For 13000 Manpower.
I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. So one template will work, each state will use as much of it as they need to get their suppression needs met. The state will use a portion of the garrison template to meet suppression requirements. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template.
Please Note That The Reducing Even With A Full Bataillon Is Not That Huge, You Go From 500 Per 2.5 To 433.333 For 2.5) Improving The Mp With Research Would Boost This More, But Research Time Is Quite Precious For Such Things.
That depends on a few things. This template serves to perform naval invasion with strong breakthrough. If you already have a cav template that meets the need, use it. Cheap industry wise, but manpower heavy.
I Want To Know What A Good Garrison Template Is For R56 Right Now I'm Using Some Militia But With It Adding Its Garrison Division Type I Want To Know If I Should Use That Or Something Else.
Expensive on the industry side, but require little manpower. If your cav template has one or more support companies, just create a new one with a single cav battalion, it costs less. Anti air is alsona good tool as it only requires steel for increased piercing and hard attack. Since you also are more likely to use your air force supporting your armored elite troops making your garrison units selfsufficient is crucial.